Evil Within 2

Accessibility Enables, Adaptability Empowers;

Accessibility Enables, Adaptability Empowers;

There has never been a better time of gaming goodness for disabled gamers, and with the release of the Xbox Adaptive Controller last month, it’s only getting better.

Microsoft has committed to moving towards a more accessible gaming industry through its Gaming For Everyone initiative, and through innovation and research, it is creating not only a more accessible industry, but an adaptive one.

Introducing the Xbox Adaptive Controller, a new platform that’s set to not only grant access to the beautiful worlds of gaming, but empower those who need it to experience in full those same worlds we take for granted.

Through its open design, the XAC can be used as a control centre for a number of supported third-party peripherals like pedals, switches, flight sticks, joysticks, quad sticks, and more. Through this, gamers can adapt their controller to suit the game in hand, empowering users with the ability to play whatever they want, however they wish to.

Xbox has gone above and beyond in designing the XAC, not only giving the device the full Microsoft product treatment, including custom-made accessible packaging, and a global retail launch. But utilising the design process as an oppertunity to study, and adapt learnings from the testing & research of the XAC, it’s safe to expect advances in product packaging and usability design considerations make their way into future Microsoft products moving forward.

The XAC is not only great for those looking to adapt their set-ups to be the best of the best, but for those of us who like to have a regular Xbox controller in hand, it becomes a great addition to assist in navigating the Xbox dashboard and various types of games.

 

Evil Within 2