There’s plenty to talk about in Grand Theft Auto V, with new articles revealing minute details on a daily basis.
Now, the bulk of the Grand Theft Auto Online experience has also been detailed.
For starters, up to 16 players can exist in the game world at any one time, and can do everything from watching in-game movies to exploring and mountain biking, and can form crews to do various stick-ups and armoured truck robberies.
Missions and jobs can be undertaken either solo or as a group, which will comprise assorted robberies and illicit activities.
Races will be the usual variety, GTA Race (the same but with weapons aplenty), and rally modes where one person navigates and the other drives.
Personalisation of everything about your character and your ride will be open right from the start, and everything you do earns you rep (which unlocks new features, weapons and contacts) and cash (which you spend on cars, clothes, guns and properties).
As reported by Eurogamer, you can purchase in-game cash using real world money in a few different denominations, but Rockstar has said:
The game and its economy have been designed and balanced for the vast majority of players who will not buy extra cash. There is no in-game paywall and nothing that should disrupt the balance of the game. You don’t have to spend real money to attain the cars, guns, clothes, flash and style of a high-roller in Los Santos, but can if you wish to get them a little quicker.
Single player and multiplayer cash and economies are totally separate as well, so you’ll be starting from scratch with your cash come 1st October when GTA Online launches. Meanwhile, the economy has been re-balanced for multiplayer, making some of the more expensive items a more feasible purchase.
Rockstar has been uncharacteristically candid, noting that ‘there will be the typical growing pains for an online game, including but not limited to crashes, glitches, grazy bugs, gameplay modes and mechanics that need re-balancing’ and more. It has pledged that the first few weeks will be all about tweaks and balances, while content will start to roll out after that.
DLC which has been confirmed so far includes The Content Creator, The Beach Bum Pack (which adds 4 new off-road vehicles, 300 new items of leisure wear and 2 new weapons), a customisable Capture the Flag mode, and Heists.
All these updates will be free.
Rockstar has also said that the final shape of GTA Online (if a persistent service like this can ever be deemed to have a final shape) will be dictated by the players, and that the world will be shaped and changed according to player demand and players’ in-game activity.
It all kicks off on Tuesday 1st October.