Epic Games are set to shake things up with their latest announcement – a PC launcher for its own titles, and integration for third party titles along with better revenue share for developers.
Today’s announcement details Epic’s plan to pay developers a revenue share of 88%, compared to 70% that Steam currently pay out – however, this has recently changed depending on milestones achieved by developers.
MCV UK spoke to Epic Games CEO and founder Tim Sweeney about looking at a better revenue share and encouraging competition in the PC market.
“While running Fortnite we learned a lot about the cost of running a digital store on PC. The math is quite simple: we pay around 2.5 per cent to 3.5 per cent for payment processing for major payment methods, less than 1.5 per cent for CDN costs (assuming all games are updated as often as Fortnite), and between 1 and 2 per cent for variable operating and customer support costs,” Tim tells MCV UK. “We believe that creators, both games developers and content creators, are responsible for the game industry’s enormous growth and vibrance, and should earn the lion’s share of industry revenue,” he adds.
The announcement doesn’t detail which developers or games are on board just yet, but we’ll keep you update once more news heads our way.