In response to industry feedback, Film Victoria’s Game Release program will be available on demand moving forward, with six initial projects already supported through the revised program.
The program was developed to support the creation, marketing, and subsequent release of video games developed in Victoria. Becoming responsible in part for the success seen in studios such as Samurai Punk, and Harmonious Games.
“When launching our games, the exact release date is carefully planned around events and marketing opportunities. By changing the Games Release funding to an ‘apply any time’ basis, it means we can align our marketing spend to our planned launch date much more efficiently, which is already proving to be a huge help for the 2019 release of our game, Agent A: A Puzzle in Disguise,” White said.
The previously mentioned six projects saw over $170,000 invested into their game’s marketing and release, games such as;
- Screencheat: Unplugged from Samurai Punk – a split-screen shooter where everyone is invisible and you have to “screencheat”. Now updated and enhanced for Nintendo Switch!
- The Forgotten City, by Modern Storyteller – a stand-alone re-imagining of the award-winning, critically acclaimed mod, The Forgotten City; a narrative-driven time-loop murder mystery.
- Hyper Jam, by Bit Dragon – a neon soaked arena brawler where players gain new power-ups each round, resulting in a unique experience every game.
- Necrobarista, by Route 59 – a cinematic visual novel about a magical Melbourne cafe where the dead come back for one last night.
- Agent A: A Puzzle in Disguise by Yak & Co. – a quirky secret agent puzzle/escape game where the player’s mission is to infiltrate enemy spy Ruby La Rouge’s secret hideaway and catch her!
- STONE, by Convict Games – a hip hop noir interactive story that follows Stone, a koala detective with an appetite for hedonism who wakes to find his chookie Alex has been kidnapped.
Film Victoria CEO, Caroline Pitcher, added “Changing the Games Release program to an on demand basis means that it complements the time-sensitive nature of release strategies, and local studios have the best chance at cutting through in what is a highly cluttered market. We are thrilled to have already supported a number of games to make more impactful releases via this revised funding model.”