Representing various industries, and activities that look to the games medium to educate, solve, and highlight issues in an engaging and productive way.
The below finalists will present their games at the Australasian Simulation Congress (ASC), held on the gold coast this September.
Once again, the ASC will feature dedicated serious games, and VR streams, with early bird tickets available for at http://www.simulationcongress.com/.
Winners for the SGSCA will be announced at ASC, and will proceed on to represent our Australasia at the International Serious Games Showcase and Challenge (SGS&C) at Orlando Florida this December.
The 2019 Serious Games Showcase and Challenge Australasia finalists are;
Tākaro – Metia Interactive
- Tākaro is a game to teach young people to learn coding concepts and systems thinking through a hands-on, reactive environment.
myDRIVESCHOOL – GOATi Entertrainment
- myDRIVESCHOOL® is a combination of simulation, gaming & AI, delivered online (PC/laptop) in conjunction with a Logitech G29 steering wheel and pedal set, designed to teach in-cabin cognitive skills, hazard/spatial awareness and road safety to pre-learner drivers.
Tali Train – Tali Health
- Tali Train is a game-based training program of attention skills for both neurotypical and neurodiverse children between the ages of 3 and 8 years old. Children play four clinically validated games for 20 minutes per day for 5 days every week throughout a 5 week program.
Swibo – Tilt Swibo
- Swibo Tilt turns everyday balance training exercises into fun and exciting games to help you prevent or recover from injury and improve your balance.
VR Mass Casualty Triage – Edith Cowan University
- The Mass Casualty Triage simulation is a standalone application designed for tertiary paramedical science students which aims to provide students with an immersive and engaging experiential learning opportunity that may not otherwise be available.
Kuube – Bondi Labs
- Kuube delivers engaging and effective 3D interactive game-based training and competency assessment content to a workforce, for example; a workplace safety scenarios that focus on challenging users’ ability to find hazards, and then adequately assess the risk following a HIRAC methodology.
See the finalist projects in action below;