Late last week it was announced that the Australian edition of Game Informer would cease, to be replaced by the US version moving forward.
EB Games confirmed the news with MCV Pacific, with a spokesperson stating, ““A localised version will no longer be available but gamer fans will still be able to pick-up a copy of award-winning Game Informer at their local EB Games.”
113 issues of Game Informer Australia were produced – originally edited by Chris Stead, before David Milner took over for the last 68 issues.
Milner said of the announcement in a statement on Facebook, “Game Informer has been a huge part of my life for the last six years, eight if you include my time as staff writer under Chris Stead’s editorship. This will be an adjustment. I’m sad, melancholy, and, I guess, a little in denial.”
Game Informer Australia pushed the boundaries of a localised print magazine, placing great emphasis on local and international indie development, alongside local issues. Milner continued, “I’m proud that I highlighted the work of countless local game developers. I have no idea how many Australian games we’ve covered during my tenure (hundreds?). Some ultimately never came out, some flopped, others went on to take over the world. To our local developers, thank you for trusting me with your work, and, to a degree, your livelihoods – even when we didn’t end up liking a game I never took that trust for granted.”
“I’m proud that, on the cover of the country’s biggest games magazine, I ran a rainbow masthead in solidarity with our LGBTQI community during Australia’s marriage equality campaign.”
From all of the team at Trade Media, and behalf of the industry, to David and the team behind Game Informer Australia – simply, thank you for everything.