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GCAP 2018 theme announced

GCAP 2018 theme announced

The GDAA has today unveiled the theme for the thirteenth installment of Game Connect Asia Pacific – The Walls We’ve Built Ourselves.

Throughout the event, Tuesday 23 October to Wednesday 24 October during Melbourne International Games Week, speakers will will explore the current state of play in the industry and look to the future of the Australian Sector.

Alongside the theme announcement, the GDAA has also revealed that speaker submissions for local and international guests will be open from Monday 2 July 2018 to 23 July 2018.

Speaking of the announcement, Tony Reed, CEO of the GDAA said, “GCAP is the essence of a community driven event and every year we determine a theme that reflects necessary industrial conversations, local and global, and the needs of the sector”.

“Since 2010, GCAP has grown consistently year on year, with over 1200 delegates in attendance in 2017, it has been cemented as one of the largest game developer events in the Southern Hemisphere”.

Isabelle Pattison, GCAP Event Coordinator added, “With GCAP’s theme this year, The Walls We’ve Built Ourselves”, were excited to inspire and challenge the community to think outside the safety of the Shire to help the local sector mature”

“Despite its size, we love that GCAP has remained a friendly, welcoming event for people from all areas of the global industry”

Interest in the event has been steadily growing, with approximately 1200 delegates attending last year, cementing GCAP as one of the largest game developer events in the Southern Hemisphere. Previous keynote speakers have included industry luminaries such as Steve Gaynor and Karla Zimonja, co-founders of Fullbright and Kate Edwards, the former Executive Director of the International Game Developers Association (IGDA).

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