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Global Industry responds to recent WHO 'Gaming Disorder' classification

Global Industry responds to recent WHO 'Gaming Disorder' classification

Industry members across the globe have spoken out in response to the recent decision from made by the World Health Organisation (WHO) to include Gaming Disorder in the 11thedition of the International Classification of Diseases.

The WHO’s classification guidelines are incredibly important to the development and accurate diagnosis of both treatable and terminal diseases. The argument comes from the seemingly hasty inclusion of Gaming Disorder in the latest edition, the global industry of a shared opinion that Gaming disorder is not based on sufficiently robust evidence to justify inclusion in one of the WHO’s most important norm-setting tools.

The games industry has developed world-class consumer protection tools to ensure the players are able to engage in the safest environments. Some of these tools include; parental controls, responsible game-education initiatives, and global reaching classification guidelines to ensure players are educated, and able to engage in the safest of environments.

Statement from Global Video Game Industry Associations:

“There is significant debate among medical and professionals about today’s WHO action. We are concerned they reached their conclusion without the consensus of the academic community. The consequences of today’s action could be far-reaching, unintended, and to the detriment of those in need of genuine help.

“We encourage and support healthy game play by providing information and tools, such as parental controls, that empower billions of people around the world to manage their play to ensure it remains enjoyable and enriching. As with all good things in life, moderation is key and that finding the right balance is an essential part of safe and sensible play.”

Read more at the official IGEA website.

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