Evil Within 2

Nnooo joins IGEA

Nnooo joins IGEA

The Blast ‘Em Bunnies creator is the latest developer to join the association.

The Interactive Games & Entertainment Association (IGEA) has today announced that Sydney-­?based independent video game developer and publisher, Nnooo, has joined the association as a member.

Nnooo joins Australian games developers, Big Ant Studios and Well Placed Cactus, who have been IGEA members since 2015 and have made significant contributions to IGEA’s policy discussions on behalf of the video games industry.

Nnooo has been making games for more than 10 years across a breadth of platforms including PlayStation 4, PlayStation Vita, Nintendo 3DS, Xbox One and iOS. Nnooo has also partnered with PlayStation First and the Academy of Interactive Entertainment to bring the games of talented Australian student teams to the PlayStation platform.

According to Ron Curry, CEO of IGEA, “Our members operate in a very dynamic industry. As a result, IGEA now participates and advocates on a wide range of policy issues that is vastly different to our remit when we started back in 2002. As we continue our work to advance the local industry, it is vital that we represent the broad views and needs of the sector at all levels, supported by accurate, timely and transparent market intelligence and data.”

“We have worked closely with Nnooo for some time and have been fortunate enough to benefit from their experience both working in big games studios and corporate environments, and now as an independent developer and publisher. We admire the support and guidance they provide to other indie developers and students looking to enter the industry. We are delighted to welcome the Nnooo team to IGEA and look forward to their continued contribution to the industry,” said Curry.

Bruce Thomson, Business and Marketing Director of Nnooo, said joining IGEA provides them with additional support, expertise and insight to help nurture and grow local talent.

“We have been impressed with IGEA’s proactive attitude and their strong advocacy for all participants in the Australian and New Zealand video game sector, irrespective

of size, industry focus or location. We look forward to formalising and strengthening our relationship with IGEA to support further growth wherever we can.”

Evil Within 2