Returning for another year, the Creative Victoria Creators Fund has announced the lineup of individuals, collectives, and small companies who will share in the $900,000 fund.
The full list includes creatives from industries such as fashion, music and sound, medicine, and of course, games and interactive experiences.
You can read the full list of recipients on the Creative Victoria website. Or check out all the games and interactive entertainment related recipients below;
Ahmad Galea and Finn Morgan, FAIRFIELD, $36,000
Game developers Ahmad Jacob Galea and Finn Morgan will undertake research and development focused on non-player characters (NPCs) in games.
NPCs are characters controlled by the computer rather than the player and are often limited to pre-programmed, repetitive interactions and behaviours.
Over six months, they will work to create a series of algorithms to be applied to non-player characters in order to bring them life in games with unpredictable, ever-changing environments.
Luke Miller, FITZROY, $27,620
Game developer Luke Miller will undertake a 13-week research period exploring new filmmaking and game development processes to inform the development of a new artistic game concept.
This will include experimenting with bandwidth volumetric capture, where footage is captured that can be viewed on flat screens as well as 3D and VR devices, and passive interaction where the character in the scene reacts to the player based on their location rather than anything they do with their controller.
Luke’s process will be shared via articles and the code behind his low bandwidth volumetric capture footage will be made available for other developers and filmmakers to access.
Oscar Raby, DOCKLANDS, $39,815
Over six months, multimedia artist Oscar Raby will explore the notion of control and user agency in virtual reality storytelling.
Oscar will speak with world-leading experts on interactive narrative including video game designer Dan Pinchbeck (Dear Esther), game developer, VR filmmaker and writer Navid Khonsari (GTA), and director/writer David Cronenberg (Existenz). He will also undertake a series of VR experiments and conduct research at the National Theatre in London to explore how actors inhabit their characters.
The project will inform a future work that bridges VR and stage performance.
Emma Roberts and Ben Andrews, COBURG NORTH, $38,598
Over four months, creative producer Emma Roberts and virtual reality designer Ben Andrews will explore the creative possibilities of multi-sensory virtual reality (MVR).
They will research MVR technologies and develop and test a series of virtual reality prototypes that seek to produce, recreate or amplify feelings of awe for audience members.
TeePee Studios, DOCKLANDS, $22,716
Digital media production company TeePee Studios will spend three months investigating ways to improve and streamline their workflows to increase productivity and efficiency as their film and games development workload increases.
This will include researching and testing new software, hardware and tools, training to expand their technical skills and a redesign of their internal network to reduce the impact of time-intensive processes such as rendering.
They will share their learnings with other companies working in the VFX and digital games space.