Evil Within 2

Report suggests that online gaming may be the new social network

Report suggests that online gaming may be the new social network

Recent research suggests that “Aussie households are on the cusp of a new ‘social gaming’ era”.

The research which was undertaken by NBN, has highighted that the expansion of the companies fast broadband is opening up a new social gaming era.

It shows that Australians are increasingly using video and voice chat gaming applications to connect with friends, family members and other gamers from around the world.

Stuart Smith, Professor of Disruptive Technologies at the University of the Sunshine Coast said, “Advances in technology such as increased access to fast broadband via the rollout of nbn network are changing the way we play games. More and more Aussies are taking to social networking through online games to create new connections and help build relationships.

“Research shows this can have a positive impact on our overall health and wellbeing as it can improve social skills and reduce feelings of isolation. We are also seeing the emergence of new types of games which rely on HD video applications which connect remote patients with specialist clinicians to improve physical and mental recovery after major surgery and strokes.”

Michael Ephraim, Managing Director of PlayStation Australia added, “Games are now more than ever about socially connected features. Faster uploads and download speeds are allowing gamers from around the country and the world to join forces and establish friendships as though they were sharing a sofa.

“Those gaming with others are now able to do so more easily online and share their gaming experiences through platforms such as Twitch and YouTube, which rely on a fast and reliable broadband connection via the nbn network.”

You can read the key findings from the report below.

  • Gaming online via a social network has been embraced by more than 3.50 million Australians
  • Almost one in four (24 per cent) of gamers play social network games with 15 per cent also playing online role-playing games
  • Online gaming has now become a family friendly activity for most Aussies homes, with 86 per cent of parents playing computer games with their children and more than half (53 per cent) playing as a way to spend time with their children
  • Almost all Australian homes have a gamer in the family with 94 per cent owning either a gaming console or a PC and 64 per cent of homes owning two and 32 per cent with three or more

NBN has also produced a video where the recently connected the McGlinn family of Maitland, NSW and the Limburg family of Willunga, SA for a ‘social gaming’ experience over the nbn network. You can view their story below. 

Evil Within 2