When we study Shakespeare, we’d be remiss not to reflect the writings against the context of when his work was written, to study the art of Vincent Van Gogh without reflecting on the hardships and context of which birthed his creations. So why do we so often overlook the simplest contextual considerations when experiencing a game.
Longitude expo is a study that looks to identify the impact that culture has on us as developers when we create. Longitude features several games as varied as they are innovative, and is available for your perusal for the duration of Melbourne International Games Week.
You can find the event on the second floor, at the Library at the Dock in Melbourne.
I highly recommend any and all developers travelling to Melbourne’s Games Week to head on down and see how the games we make are so tightly intertwined with the context to which we make them.
Longitude is a part of Melbourne International Games Week 2018. For more information on this event and a full schedule, you can check out the official site.