Evil Within 2

Women In Games: Amanda Yeo

Women In Games: Amanda Yeo

Amanda began as a lawyer working in human rights law to assist asylum seekers. Since moving into technology and gaming journalism less than three years ago, she has continued to work for marginalised groups, writing about issues of race, sexuality and gender in gaming.

A member of the Sweatshop Western Sydney Literacy Movement since its inception in 2013, as well as a member of its previous incarnation since 2010, Amanda has spent years working to promote literacy in marginalised communities, advocating for the legitimacy and value of their stories and the power of stories in effecting social change.

To this end, in addition to facilitating workshops and judging writing competitions, Amanda has spoken at numerous events in service of these goals. These include the launches of the Australia Council for the Arts 2014-2016 Disability Action Plan and the Sweatshop Artists with Disability Initiative, as well as panels at the Accessible Arts Scribbler Literature Forum, the National Young Writers’ Festival, and Deep Corridors: Writing in the West.

An internationally recognised journalist, Amanda’s articles have not only featured in Kotaku, Gizmodo and Lifehacker Australia, but have also reached international audiences in Kotaku US, Kotaku UK, and Stuff.co.nz. She has further been published in several books, including Return of The Big Black Thing, Stories of Sydney, The Voices Project: Between Us, and Westside Vol. 2: On Western Sydney.

Amanda is also a performance writer, having performed her own work at numerous venues, including the Sydney Writers’ Festival, the Emerging Writers’ Festival, Sydney Festival, ABC Radio National, and FBi Radio. Her writing has been performed by theatre companies such as the Australian Theatre for Young People and The Oligarchs.

As the Early Morning Sub-Editor at Kotaku, Gizmodo and Lifehacker Australia, over the past 12 months Amanda has written articles on subjects such as freedom of speech in Australia, developer’s responsibilities regarding depictions of racial issues, how games can help individuals work through depression and social isolation, and masculinity in games.

On top of this, she has featured on a panel at PAX Australia exploring dating sims, been a guest on gaming streams such as Good Game Spawn Point’s stream and returned to perform at the Sydney Writers’ Festival again.

Amanda told MCV Pacific, “I’m incredibly honoured and excited to be included as one of 2018’s Women in Games. I can’t believe I’ve been put alongside all these incredible, hardworking women. I’m just happy to be here.”

Evil Within 2